Progress bars a common gamification tool.
Even without gamification, progress bars are a common feature of user interface (UI) design, conisdered an essential part of any good app design. I even added a basic progress bar to my Google Slides doc for my Save the World with Gamification online course. They are not just for watching big files download you can add them to just about anything, even a powerpoint.
But here's the genius of a progress bar: a progress bar requires a beggining and an end. This might sound ridiculously obvious.
Here's the other (disturbing) thing. Many people and organisations who are trying to change the world, actually don't know where their begginging and end is. They don't know where they are. They don't know where they are going. The process of looking at the metrics of measurement might even be considerably confronting to some people and organisations. It can bring serious hidden ogres of bad strategy out into the light.
To make a progress bar, you need some numbers worked out that designate your beggning and end. This is powerful stuff.
The theory of disclosure shows us that just by bring the numbers into the sunlight can be.
Gathering the data on these numbers to find out your beggining and end is a critcial, and possibly difficult process.
To make a progress bar for waste, animal product consumotion, pesticide, acess to clean water, you need to understand your data set and have an acheiveable goal in mind.
Think about climate change. Do you know what the current parts-per-million (ppm) carbon dioxide is in the air? Do you know what we need to get to in order to stabilize the climate? Don't worry, most people don't know this.
That's why Bill McKibben's 350.org campaign is such genius because it brings the goal right into the title of the organisation.
If we were to make a progress bar for the global climate, we'd be starting at about 400 ppm of CO2. The end of our progress bar would be 350ppm.