Are you fascinated by the quest of using real-time environmental data to drive change, like a game?
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Previous "Fitbit for the Planet"guests
Designing Technologies for Learning Bird Calls to Support Citizen Science & Wildlife Conservation with Jessie Oliver, PhD candidate
Jessie is researching how to design enticing technologies that support us all to learn about calls of the wild through exploring audio recordings at Queensland Institute of Technology, Australia.
Sebastian Schlecht, Lala Ruhr + Robin Romer, CityScaper
Lala Ruhr recently held a festival promoting the ecological re-imagining of German cities. CityScaper is a software that creates a 3D mesh of a street and an augmented reality experience viewable though a tablet or smartphone.
Kay Vasey and Olivier Bos from MeshMinds
Anais Voski on the ecological significance of "The Overview Effect" experienced by astronauts when viewing space
Anais is a postgraduate researcher at Stanford University focusing on environmental psychology and the ecological significance of "the overview effect."
Alice Gottesman and Kai Kresek on mapping the world's forests from satellite data
Global Forest Watch (GFW) is a map-based platform that allows anyone to access near real-time information about where and how forests are changing around the world.
Jaap Ham PhD on how colored lights and animatronic cats change our energy use.
Jaap is a professor at Eindhoven University and he studies how technology influences people's energy consumption behavior.
John Peterson on how to design an environmental dashboard that works
Systems Ecologist, Paul Sears Professor of Environmental Studies and Biology, Oberlin College.
Jesse Schell on how to save the planet like a game designer Distinguished Professor of Entertainment Technology, Carnegie Mellon University; CEO of Schell Games; Author of The Art of Game Design
JESSE SCHELL'S WORK: Jesse Schell is the CEO of Schell Games, a team of one hundred twenty-five people in Pittsburgh, PA who strive to make the world’s greatest educational and entertainment games, including Yale Medical's PlayForward: Elm City Stories, Water Bears VR, HoloLAB Champions, the Daniel Tiger’s Neighborhood games, and Happy Atoms.
Jesse also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation projects for both entertainment and education, but he is best known for his award-winning book The Art of Game Design: A Book of Lenses and his predictions about the future of gaming technology. He is a previous chair of the International Game Developers Association and former Creative Director of the Disney Virtual Reality Studio.
Listen to the podcast episode with Jesse Schell.
Naomi Augustine-Lee on using Magic Leap's augmented reality glasses to make a real-time digital twin on Los Angeles
NAOMI'S WORK: Naomi Augustine-Yee was Magic Leap’s recent innovation lead where she was building the world’s first city-scale digital twin of Los Angeles in AR. She spoke with is about how we can use Magic Leap’s technology to simulate, predict, and visualize future world scenarios and leverage the power that comes from imagining environmental solutions using Magic Leap’s augmented reality goggles. Using the popular game development software, Unity, we can create a three-dimensional simulation of a new kind of future — ecotopia wonders such as buildings blanketed in green walls, orchards nestled between buildings, and dragonfly-wing-shaped vertical farms. In this augmented reality 3D world, you could walk around and through it. You could look up to see wind turbines, hanging gardens, and birds flying past
Listen to the podcast episode with Noami Augustine-Yee