Are you fascinated by the quest of using real-time environmental data to drive change, like a game?
Sign up for our free monthly "Fitbit for the Planet" video hangout on the first Tuesday of the month at:
USA 10am PST / 1pm EST, UK 6pm BST
Australia 3pm AEST
Next Video Hangout
July 6st 10am PST / 1pm EST
Joshua D. Wright on the power of imagining a better planet
Joshua Carlson on the neuroscience and cognition of how people respond to scary images of climate change
Alice Gottesman and Kai Kresek on how the world's biggest satellite-driven forest mapping project drives change
Alice Gottesman and Kai Kresek, Global Forest Watch
Global Forest Watch (GFW) is a map-based platform that allows anyone to access near real-time information about where and how forests are changing around the world.
Anais Vosksi on the emotional effect that seeing Earth from space has on astronauts (and the rest of us)
Previous "Fitbit for the Planet"guests
Jaap Ham PhD on how colored lights and animatronic cats change our energy use.
Jaap is a professor at Eindhoven University and he studies how technology influences people's energy consumption behavior.
John Peterson on how to design an environmental dashboard that works
Systems Ecologist, Paul Sears Professor of Environmental Studies and Biology, Oberlin College.
Jesse Schell on how to save the planet like a game designer Distinguished Professor of Entertainment Technology, Carnegie Mellon University; CEO of Schell Games; Author of The Art of Game Design
Jesse Schell is the CEO of Schell Games, a team of one hundred twenty-five people in Pittsburgh, PA who strive to make the world’s greatest educational and entertainment games, including Yale Medical's PlayForward: Elm City Stories, Water Bears VR, HoloLAB Champions, the Daniel Tiger’s Neighborhood games, and Happy Atoms. Schell Games has long been committed to making "transformational games," or games that change players for the better. Using the Transformational Framework, the company develops these games with a detailed, practical pre-production process built around a set of exploratory questions that maximizes the potential for players to change in a specific way that transfers and persists beyond the play session.
Jesse also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation projects for both entertainment and education, but he is best known for his award-winning book The Art of Game Design: A Book of Lenses and his predictions about the future of gaming technology. He is a previous chair of the International Game Developers Association and former Creative Director of the Disney Virtual Reality Studio.
Naomi Augustine-Lee on using Magic Leap's augmented reality glasses to make a real-time digital twin on Los Angeles