How to Save the World Audiobook
Introductory Chapters
1.1 Preface & Dedication
1.2 Welcome, Friend
1.3 The Biggest Mistake
1.4 The Biggest Mistake Example - Two Lenses: Behavior & Measurement
1.5 The Biggest Mistake Example - Education vs Behavior
1.6 Your Creative Genius Zone
1.7 Your Creative Genius Zone - Universe Example
1.8 Call To Adventure
1.7 How I Got Here
Step 1: Measure It
1.o Measure It
1.1 Measure It - The God Metric
1.2 Measure It - The EPA Toxic Release Inventory
1.3 Measure It - How to Design Data
1.4 Measure It - Exercises
Step 2: Your Goal
2.o Your Goal
2.1 Your Goal - The Quantitative Mission Statement
2.2 Your Goal - Exercises
Step 3: Visualize Your World
3.o Visualize Your World
3.1 Visualize Your World - Exercises
Step 4: Idea Storm
4.o Idea Storm
4.1 Idea Storm - Exercises
Step 5: Idea Evaluation
5.0 Idea Evaluation
5.1 Idea Storm - Exercises
Step 6: Behavior Change
6.0 Behavior Change
6.1 Behavior Change - Exercises
Step 7: Systems Thinking
7.0 Systems Thinking
7.1 Systems Thinking - Examples
7.2 Systems Thinking - Exercises
Step 8a: Game Design
8.o Game Design - Introduction
8.1 Game Design - Principles
8.2 Game Design - Peace Fare Guy
8.3 Game Design - Feedback Loops
8.4 Game Design - Agency & Environmental Literacy
8.5 Game Design - Comparison & Leaderboards
8.6 Game Design - Color & Maps
8.7 Game Design - Progress Bars
8.8 Game Design - Star Charts & Custom Screens
8.9 Game Design - Badges, Awards & Animals
8.9 Game Design - Exercise
Step 8b: Tell Your Story
8.0b Tell Your Story - Intention & Obstacle
8.1b Tell Your Story - The Cheese Sandwich
8.2b Tell Your - Exercise
Step 9: Tribes & Tipping Points
9.0 Tribes & Tipping Points
9.1 Tribes & Tipping Points - Exercise
Step 10: Technology
10.0 Technology
10.1 Technology - Components
10.2 Technology - Exercise
Conclusion
It's the End, But it's Really the Beginning