How to Save the World Audiobook

Introductory Chapters

1.1 Preface & Dedication

1.2 Welcome, Friend

1.3 The Biggest Mistake

1.4 The Biggest Mistake Example - Two Lenses: Behavior & Measurement

1.5 The Biggest Mistake Example - Education vs Behavior

1.6 Your Creative Genius Zone

1.7  Your Creative Genius Zone - Universe Example

1.8  Call To Adventure

1.7  How I Got Here

Step 1: Measure It

1.o Measure It 

1.1  Measure It - The God Metric

1.2  Measure It - The EPA Toxic Release Inventory 

1.3  Measure It - How to Design Data 

1.4  Measure It - Exercises 

Step 2: Your Goal

2.o Your Goal

2.1  Your Goal - The Quantitative Mission Statement 

2.2  Your Goal - Exercises 

Step 3: Visualize Your World

3.o Visualize Your World

3.1  Visualize Your World - Exercises 

Step 4: Idea Storm

4.o Idea Storm

4.1  Idea Storm - Exercises 

Step 5: Idea Evaluation

5.0 Idea Evaluation

5.1  Idea Storm - Exercises 

Step 6: Behavior Change

6.0 Behavior Change

6.1  Behavior Change - Exercises 

Step 7: Systems Thinking

7.0 Systems Thinking

7.1  Systems Thinking - Examples 

7.2 Systems Thinking - Exercises 

Step 8a: Game Design

8.o Game Design - Introduction

8.1 Game Design - Principles 

8.2 Game Design - Peace Fare Guy 

8.3 Game Design - Feedback Loops

8.4 Game Design - Agency & Environmental Literacy 

8.5 Game Design - Comparison & Leaderboards

8.6 Game Design - Color & Maps

8.7 Game Design - Progress Bars

8.8 Game Design - Star Charts & Custom Screens

8.9 Game Design - Badges, Awards & Animals

8.9 Game Design - Exercise

Step 8b: Tell Your Story

8.0b Tell Your Story - Intention & Obstacle

8.1b Tell Your Story - The Cheese Sandwich

8.2b Tell Your - Exercise

Step 9: Tribes & Tipping Points

9.0 Tribes & Tipping Points

9.1 Tribes & Tipping Points - Exercise

Step 10: Technology

10.0 Technology

10.1 Technology - Components

10.2 Technology - Exercise

Conclusion

It's the End, But it's Really the Beginning

 © 2017 KATIE PATRICK, HELLO WORLD LABS, SAN FRANCISCO USA
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